After using this beta for a while I can confidently say that it’s hindered my workflow in a lot of areas, while offering a lot of experimental wins that would benefit any creator. I’ll focus on the two main gripes I have with the changes to Roblox Studio’s Draggers in this beta.
I’ll start with the bad because I suppose the feedback is the strongest element.
Skimming over this thread, the one thing that people haven’t talked about much (at least from skimming, cut me some slack here, there’s a lot of posts)
Handle Summoning isn’t working right.
In the above video, I’m trying to summon the handle at my cursor, which is something I’ve done a lot for up-close precision when working on complex builds that couldn’t only work under correct snapping increments (0.25, 0.5, 0.75, 1, etc.).
For people who often build with (0.001) this is such a pain to deal with! I have to angle my camera so awkwardly just to line up a part I’m looking at. This was executed so much better before the rework of this feature. What happened?
For example, this is what it’s like with the beta off.
If we had this type of handle summoning with the soft snapping, it’d literally be perfect.
Speaking of which…
Soft Snapping is a pain sometimes
I understand that getting closer to the edge you wish to soft snap gives you better results, but there are some cases where soft snaps are needed in spots they don’t spawn.
A good example of this behaviour comes from Photoshop, which isn’t present in Roblox Studio’s dragger tools.
The above video shows that when moving objects of different sizes, Photoshop is able to determine the edge of another from a far away distance, and snap to it. What’s even better is that they also count the gap between two objects sandwiching another so that it’s always centred.
With studio’s current beta functionality, for people looking for precision like this, it will only ever function on edges the Part will connect with, which isn’t very intuitive.
Also in the above video, you may have noticed that despite having 1 stud snapping, the ground doesn’t snap to 1 stud like before this beta, as others have reported with baseplates.
I acknowledge the version of these draggers before the beta didn’t have this functionality, but it makes so much sense to have it here with the addition of the rulers and the counting done when moving a part, scaling, or rotating.
I don’t entirely dislike the features here. I enjoy being able to type the number and have it jump the part in that direction, I like the concept of soft snapping, and animations on rotating as before determining the direction it moved in was awkward without selection faces, as you see me using in the videos.
I think with just a little better execution these tools will work for just about everyone. I get you’re adding toggles to disable some of these, but what’s the point of improvements if they just get turned off?