Oops, forgot about that, thanks for reminding me!
Innovation at itās finest
Wow this is really nice.
Have you recorded your frames with more intricate workspaces? Iād like to see how much your performance is affected by map size.
Always happy to help.
Map size? Barely at all. Watch this:
Remember this optimization? Well itās freaking magic. The map barely hit performance.
The real issues come into play when you have lots of moving parts and/or players.
Also, ViewportFrames arenāt good for most games because they donāt render Terrain, particles, GUIs, or complex lighting.
This looks awesome dude, nice work!
You should try to make a thermal scope since the ViewportFrame can be modified to make humanoids glow neon orange (actually wait I donāt think neon renders in them nvm).
Neon doesnāt render inside ViewportFrames, but I love the way you think
Iāll see what I can make it do regardless of limitations!
Edit:
This was a mistake Iāve deleted the file, and will never again have to watch red men run around in a grey world.
This is neat! May come to great use sometimeā¦
It might need a lot more optimization, more than just the surface optimizations I did.
Just what I wanted to hear. Iām thinking of making something resembling your camera system and the majority of the lag can be cut out by only rendering the room (and people inside) that I want rendered. Not sure if Iāll use a region3 or a proximity detector though. If I didnāt say it before, really well done.
Imma take a shot at making it later
That looks awesome!
Updated post to have a section dedicated to benchmarking!
Nice work. Do you think this is better suited for #development-discussion:cool-creations?
As a New Member who only got accepted for reading a lot, I cannot post there even if I wanted to.
Regardless, seeing as this project is open sourced and explained, I figure #learning-resources:community-tutorials-resources is a good fit!
https://devforum.roblox.com/t/new-member-program-faq/83329?u=railworks2
A place with your answer. Take a quick read and find out how.
Thanks! Still, I do think it belongs in resources, because it is an open source project for anyone to take.
Awesome idea, and awesome work!