Dumb PlayerAdded question in LocalScript

Yup well xD
I know that.
My question its about the first thing u said:
" if you are listening to PlayerAdded() in LocalScript , it will only fire when another player joins, not when the player who runs the LocalScript joins."

That’s my problem, I wanted to control it’s own join and respawn only from LocalScript in that client.
You told me, that it doesnt run for the player that is joining itself, only for others that already are in the game