I tried that before, however it didn’t work. I managed to fix it by disabling GettingUp when the Dummy gets ragdolled.
Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, false)
I tried that before, however it didn’t work. I managed to fix it by disabling GettingUp when the Dummy gets ragdolled.
Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, false)