It does NOT replicate to the server.
You are watching it change health and fall to the ground on the client, not the server, which is the difference here.
You are watching it change health and fall to the ground on the client, not the server
Yo bro watch till 1:09 i change it to server side right ?
and how about the output ? i used same code here
First of all, you are using HealthChanged
on the server-side, which won’t work:
https://developer.roblox.com/en-us/api-reference/event/Humanoid/HealthChanged
Secondly, the reason why this happens is because the player instance (you) have network ownership over the test dummy (including every part inside, of course).
More about NetworkOwnership: Network Ownership | Roblox Creator Documentation
For actual players, the server will be the network owner over their character.
If you want to avoid this behavior, you can have a look at this:
https://developer.roblox.com/en-us/api-reference/function/BasePart/SetNetworkOwner