Duplicity Changelog #1

Duplicity Change Log #1 - Alpha release!


New Features
  • Basic cultist gameplay: cultists now have more powerful fists than regular citizens, and at night can choose to go to a person’s house to attack them
  • Lamps: Lamps can be activated by pressing “H”
  • Basic system for voting off cultists
  • GUI Overhaul: in-game GUI now looks significantly better than it did before
  • New chat system
  • Police station has been added, but is not yet functional
  • New music has been added, and implemented so that when a player sees a cultist it transitions
  • Mask equip improved and limited to cultists
  • Combat system has been improved upon - blocking, dodging, and block breaking have been added
  • Improved mobile compatibility
  • Some small map improvements
  • Camera work
  • A lot of bug fixes

Current plans for next update
  • Hero gameplay: Give functionality to the sheriff and deputy
  • Add some more in-game activities
  • Add some weapons
  • Fix any bugs that show up in the current release (this may come as patches before the rest of the features are implemented)

Important Announcement:

We have also decided to re-brand our studio as Hardhat Studios, and future updates to Duplicity will be found there (the current update is still on the current group for the game). You can join the group here: HardHat Games


The Duplicity update will release this Sunday, 5 pm PST // 8 pm EST
We know this update has been a long time coming, and we appreciate your patience. Hopefully the content in this update makes up for the time spent waiting :slight_smile:
Visit the game here: Duplicity

Sneak peeks:

Cultist whiteboard - how the cultists choose who their target is:


Cultist outside of your house:

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