Dying gives my combat system multiple issues that render combat, broken

So, findfirstchild would be a better alternative since it’ll always or is always suppose to always be there?

Yes, you can always add a timeout too with the 2nd argument, especially so since you are in the client.

That’s what I attempted, but I learned that apparently the character isn’t loading fast enough, so the animationclip service isn’t loading. They said, I should yield that part of script, to wait for the character to load, but I don’t know/remember how I would execute this.

you can try game.players.localplayer.characteradded:wait()

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