Dynamic Skies Are Getting Cloudy

I really think Roblox is doing a great job this year. Atmosphere, FIB3, Skinned Meshes, Surface Apparence, better under water lights and now this! Thanks for all this hard work! How will this exactly work? And how can scripters use them? What are all properties do they haves and when do you think they will be relased? I really can‘t wait that we can actually use them in-game! Still, I have a lot of questions and the only reponse to them is to use them myself. Are they calculated based on physics or on math, if on maths then what kind of programm are you using? If I am right, then Roblox should work on PC and on mobile very good, so the clouds should works on mobile. Now I am impatient to see the results (and FPS drops, if you, Roblox Staff, make that clouds dosen‘t have any FPS drops, then you will reinvent the wheel (wich, is now impossible…))! If we now want to create realistic weather, then the last update you should make (for me actually) is the ability to create winds that blows the grass of the terrain, but again, this is already good. If we combine this with this lighting module, then (ok, I said “then” 10 times, I need to take a break XD)… I can‘t imagine what we could do.

you have 1000% of my support!

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