The particles aren’t tied with the screen rain (if that was what you were asking.) The screen raindrops were made by Boatbomber.
For starters, this is a phenomenal weather system. Although, for future updates do you play on adding a much easier/optimal way of updating the system when updates release on the system w/o replacing things such as values, etc…
hello, did you looked into it? Did you fixed it?
How do I change the length of the weather so it lasts longer?
I was just researching for a system like this over the past week for some projects. Was just about to give up and create my own, but you drop this! Perfect timing! Little bit upsetting to have to wait while but excited none the less!
Is there a way to donate for your great contribution?
Is there a way to turn off or reduce hail and snow?
Can we see an image of how you installed it?
Its in the Database in replicated storage scripts folder.
NOOOOOOOOOOOOOOOOOOOOOOO
I’ve been working on something exactly like this but worse lol
Anyways, can’t wait to use this!!
Can you fix the lag? My laptop cannot handle parts spawning in.
Just
Hands down
No more talking. Probably has to be one of the most coolest resources I’ve ever seen! Good job!
Holy!!!
You make amazing resources and I’m glad to be a part of the future for new and improved resources!
The overlay didn’t stretch the whole screen and I could see that it appears to use hundreds of invisible parts for the effect
hello, nice work! but i have a question, does it cause fps/perfomance drops on low end computers?
It does lag I prefer waiting for the final product
This is a resource for everyone to use to properly set it up
download this rbxl file
Weather Test.rbxl (99.4 KB)
look at how everything is set up and add it to your game.
The rain in this is amazing!
I would like to know how to make it permanent?
Like rain forever or something like that is there an option for that?
Change up the min and max values in the database!