EasyNetwork - Creates remote functions/events for you so you don't have to!

Submitting a bug report.

If you do

Network:BindEvents({
    Action = func
}

in a local script, and this action isn’t fired on the server before a player resets, the events never fire. Pretty sure this happens because the handler is created for the event but since the character resets and the script is destroyed, the WaitForChild(handler.Folder, handler.Name) portion of GetEventHandler stops.

this module is no longer being recomended to use due this module no longer being develop. you can just use other networking library to replace this such like bridgenet2, red2 and fastnet2.

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Yeah I’m way too busy on games to be able to maintain this sadly, but those alternatives are also great

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i’m getting this error, any idea why? It just occurs in one place, if i test it in another one it works.
image

it is still happening today… only in 1 of my place but not in other. i am confused

Now supports UnreliableRemoteEvents

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Connect(), Once(), Wait(), Disconnect() add it!

You should update the roblox model too. I was so confused when I added it to my game and it didn’t work as expected.
Should be good now, because I downloaded the file from here and added it to my game.