Edges of an ImageHandleAdornments have black artifacting

More than likely this problem is resultant of texture bleeding. A similar issue can happen with textured meshes. For fake skyboxes I recommend using a textured cube mesh.
Here are a few related posts:

For a textured mesh:
To fix this just increase the bleed value in texture paint in Blender.
Texture Paint Options > Bleed

For ImageHandleAdornments:
I’m not sure you can fix this as these values are fixed for baseparts afaik, but it might work with an untextured mesh that has its bleed value increased.