Following the platform release of Editable Mesh and all it entails, I’ve gone through my original work and updated it for the new API. For some reason, it no longer renders planes.
Is this an intended behavior or a bug?
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What do you want to achieve?
Trying to get editable mesh to render a large plane consisting of a 31 by 70 grid of vertices (Filled in, obviously). -
What is the issue?
The mesh fails to render when shaped as a plane. It does not fail to render when the editable mesh is shaped otherwise.
Editable Mesh when in the shape of a barreling wave:
Editable Mesh when in the shape of a completely flat plane:
The hitbox is there seen by how I am lovingly standing on water, just the mesh itself is not rendering in.
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What solutions have you tried so far?
Honestly, I’m really not sure what I can do other than outright generating the mesh in a shape other than a plane, which I don’t want to do as it would slightly ruin the effect of a wave slowly forming. I have tried finding mentions of bugs similar to this but haven’t found anything yet.