EditableImages do not support server-to-client replication

So, to keep everything as simple and clear as possible, when creating an EditableImage on the server side, and assigning it to an image with Image.ImageContent = Content.fromObject(EditableImage), it actually works on the server side, but the image isn’t visible on the Client Side, as shown below ↓

Expected behavior

Therefore, what should happen is that stuff modified by the server (in this case: the ImageContent of an ImageLabel) also replicates on the Client.

Also, just to clarify, I did enable the Mesh / Image APIs in the game settings.

This is an intentional limitation (although I do agree the Documentation should have this noted):

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Oh yeah indeed I didn’t see that.
It’s weird that t hey didn’t tell it in the documentation tho