So I tested the updated modules again with the repro RBXL file I posted earlier in the thread. I still cannot find this phantom memory leak that a few users seem to be talking about.
It would really help to post proof of your claims, otherwise making such claims damages your credibility.
What is the difference between the video with the lightning strike that seems really bright, and the first video with the spheres and stuff. One looks like neon bricks and one looks like beams. Also how do you get it so bright?
I could not tell where you included the LightningSparks in the Usage example. I could neither tell where to put the attachments since they are not able to go into workspace. I still dont get the module to work. Can someone help me?
How did you do the second lightning strike effect? I canāt seem to make the LightningBolt.new() really be hitscan or as bright as the one you showcased
[EDIT]: Nevermind! The module which uses parts makes it brighter!
Yeah you need to go to the github and get the code inside of the .lua files and make modules out of them, treat their heirarchy like itās visual studio code with rojo.
this is some really cool stuff, Iāve made some kind of tesla tower thing with it and holy crap does it look amazing, I do wonder if itās possible to have the parts emit light though.
could that be a thing with the module or am I going to have to manually implement it?
The format follows Rojoās script format. To set it up, its simple as copy-pasting the code from the github files into module scripts with the same name.
(src folder doesnt have to be named that way, just make sure the children are named that way)
A question i have is how do i make the bolts? Ive already put the 3 module scripts in my game
So how do i get it started through a local script? (I am using remote events for this)
Because before i was using the one with parts that was setup for me but i noticed it lagged alot so i wanted to change to the newer one but i dont know how to setup the local script please tell me how in a PM or a reply.