Added in this update are the global signal and GetEffect functions.
An example is the Wet Effect in the Effect Library.
This Wet Effect has the effect of deactivating the Fire effect.
Wet = {
Function = function(Params: TypeCheck.Properties)
local effectify = require(script.Parent)
if effectify.IsActive(Params.Owner, "Fire") then --Check if the character has a fire effect
for _, e in pairs(effectify.GetEffects(Params.Owner, "Fire")) do --Gets the fire effect that the character has.
if e.EffectType == "Fire" then
e:Deactivate()
end
end
end
effectify.ActivatedSignal:Connect(function(effect: TypeCheck.Properties) --Global signal
if not Params.Active then return end
if effect.EffectType == "Fire" and effect.Owner == Params.Owner then
effect:Deactivate()
end
end)
end,
},