Elevator Movement Shakes

Hi! Based on your video, I believe this is simply due to changing camera position, which makes sense as the object is moving, the camera needs to follow somehow. I remember doing a task like this and one thing I used was fade outs and fade in gui transitions so the player does not see the movement, and you can use a teleportation instead of movement. However, in your case perhaps could think of adjusting the CFrame to match the movement of the platform. If I recall correctly, the primary issue is that the CFrame adjustment is not taking into account Roblox Physics, hence why it is shaking. I think this post has an elegant system of incorporating CFrame change into moving objects. I hope this helps!

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