This is really really cool. I am not an animator but if I was this would be really useful. I feel like this type of feature will also be really useful in TweenService aswell.
Sounds great but… How can this help in practice? I don’t understand.
Does it only improve the editing, or does it make it possible to make animations better?
It’s a bit weird that you can generate a curve but, you can’t physically see or manipulate said curve. Animations would be far more powerful and versatile if you could manipulate curves or generate your own. It’s cool that it’s being shipped soon but, waiting a bit might have been a smarter play.
Solid stuff otherwise though!
Edit: I’ve been waiting literal years for this to come out. I went far with just making my own and now that y’all are finally doing it, it’s so satisfying to see. Thank you.
Blender is cool and all but, having to go from one platform to the other with animation is annoying. Especially when you really don’t even know if it’ll work properly on Roblox after exporting it.
Awesome, we’ve been waiting on this for years, thank you, the engineering team!
Thanks for the hardwork y’all put into to make these possible!
Absolutely. As stated in the original post, this is only the first step. The next one will be a curve representation in the plug-in.
The most important change is that you can now control components separately, if for instance you want a linear interpolation for Position.X, but a cubic easing on Position.Y. Or if you want Z to have more or less keys than X.
We understand that in its current state, the AnimationClipEditor does not yet offer everything curves are capable of, but this is only the very first of many steps, and we are actively working on the next ones!
WOW THAT IS AWESOME. Just tested a few animations and they got way more life with these, nice release.
Yes, and we discussed a lot internally about releasing it now vs waiting for it to be “done”. But we ultimately decided that since this is completely optional, there was no harm in giving you a quick peek!
The next steps will indeed include a curve representation in the AnimationClipEditor.
Can you take a look at this post?
Please add Back Tween! It would be very much appreciated!!!
Just tested this and this is REALLY gonna be the future of Roblox animation
We discovered that some developers were experiencing crashes from another feature which this beta requires for KeyframeSequence animations. We will have to temporarily disable this beta until the issue is resolved. We would like to apologize for any inconvenience this may have caused.
As much as I love reading about all these amazing updates, I really wish you’d include a video tutorial to go along with the narrative. I haven’t found a good way to use the animation editor with parts and the API on animation overall isn’t digestible visually. I’m hoping the animation editor becomes more like the old Adobe Flash in regards to tweening and being able to draw motion paths. I love tweenservice and all the body movers but using Animation Editor for all of that and Gui’s would be so much better for me. Sorry if this doesn’t directly align with the tread but I don’t know where else to put it. I’m literally welding body parts to models and making the body parts invisible to animate parts. lol Animation editor is much smoother than everything else I’ve tried. Anways. Can I get a video tutorial on this update?
Looks like Moon animator has some competition.
This is great! Would it be possible for scaling capabilities to be added to animations? It would be a massive help.
I cant post in #feature-requests:studio-features so I will just say it here.
PLEASE add back the functionality of being able to click on parts WELDED to an animatable part to select the part that you can animate.
I LOVED this feature in the old animation editor, but its not present in the current one.
We are not allowed to mod the built in animation editor either as it requires FFlags (which user plugins are not allowed to use)
If someone would not be okay with this feature, just include it as a setting
I really hope this will get added back
Last December, we enabled the Beta feature letting you create CurveAnimations in the AnimationClipEditor. However, due to an issue in a critical dependency required to support the new animation type in experiences, we were forced to disable the ability to publish CurveAnimation assets to Roblox. We are now confident that it can be enabled again as the necessary migrations have been successful!
Note: We are aware that the performance of the new animation type is still suboptimal and are working on optimizations to bring it on par with that of regular KeyframeSequences.
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