Enabling GrassLength in Production [Client Beta]

Common roblox engine update W.

I’m excited for when this new terrain system will come out. I do agree a full on vegitation system is a great idea. This would allow infinite terrain generation for games to be a possibilty without needing the dev to create whole vegitation systems.

This is awesome!
Can we please also get grass emitters / particles for BaseParts? :pray:

Terrain is sometimes just not optimal and I use a lot of meshes and parts for building.
I’d like to have grass that I can place on top of models.

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Thanks for hard work and that update. :heart:

GrassLength is a non-scriptable property because it is incompatible with the future Terrain system we are building, which will provide more grass flexibility.

Does this mean that when this future terrain comes out, we’ll be able to do stuff like mowing grass? That would be a great feature for roleplay and immersion!

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Hi there @LightBeamRays I’m not sure if this is the right place to post this, it appears that the wind animation for the grass is bugged and no longer seems to work which is a shame since I like to max out the grass length in my places for this as it looks pretty nice. Can this be sanity checked before I file an official bug report? wondering if it’s my end or if it’s actually broken now. I also noticed my other place with this doesn’t animate anymore either.

RobloxStudioBeta_hJnosl3gqI

Apologies in advance if this fails to fall under this discussion.