Enabling or Disabling LinearVelocity freezes a part temporarily

When a part is owned by the server, disabling a LinearVelocity (setting Enabled to false) freezes the part for all clients for about 1 second.

Spawning in a part owned by the server that also has an active LinearVelocity also freezes it for about a second.

The LinearVelocity’s VelocityConstraintMode is set to Line.

Seems like there’s no prediction.

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I believe this is essentially a duplicate of LinearVelocity has an inherent replication delay when created on the server and viewed on the client. A fix for that issue has been introduced but because of the nature of the fix, we need to wait for the various client apps to update before we can enable it. Should hopefully be able to enable it in the next couple of weeks.

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