There’s some weird notion that obfuscation will somehow protect your files from being stolen. This is completely false. Exploiters can see all things client & even the least experienced exploiters use tools designed by seasoned ones. Having a key won’t do anything for you.
This isn’t correct at all. The server is already “secure” because code access to it is restricted & away from the client’s view. You should be using sanity checks on the server by default so, I’m not entirely sure what this actually entails.
I have no idea what “remote event spying” is. I don’t actually know if this is a real or made up term. Part of me wants to know & the other part is like: Sanity checks. Sanity checks. Sanity checks.
The irony in this statement. Nice.
Exploiters can access local scripts through pre-compiled byte code & then, decompile it into something readable. Every check you put on the client can be bypassed. Random naming schemes in the grand scheme of things doesn’t amount to anything. It’s more of a mental false sense of security. If they’re exploiting, they know what it is. Not themselves but, the code of which was copied from a site knows what your game is & where to exploit it.
From what I can tell, you’re storing the key on the client & encrypting it based on the key provided. This is probably the worst thing you could do. No, no. It’s definitely the worst. Apart from leaking your code willingly.
What.
There’s another key. I’m kinda confused. This is like a locked door that’s meant to be locked but, everyone has the code to the door so now, it’s just a door. An empty & generic door.
More irony.
That site looks incredibly sus. I’m surprised that it’s allowed to be posted here.
This isn’t documentation. I’m not sure what this is classified as. Documentation has a specific style & universal context. There’s no return, parameter types or in-depth detail on what this does besides three words that are all lowercase.
I felt like I did a cinema sins video on a movie. I strongly do not advise using this in production code or games. Stick with server-based sanity checks. We need to get rid of posts like these. They’re misleading & promote horrid habits.
Edit: The actual module is obfuscated & is placed in community resources…? Why would you obfuscate your code & publish it as a “public resource”?