I guess it’s zero
I don’t think this fire when that happened maybe if it’s fire it’s should already destroy
Well, I need position to spawn new enemy if i use .Died it’s already gone before i get position before died
I guess it’s zero
I don’t think this fire when that happened maybe if it’s fire it’s should already destroy
Well, I need position to spawn new enemy if i use .Died it’s already gone before i get position before died
I’m fixed it now
I just add task.wait() and check if mob still exist
local hum = script.Parent.Humanoid
local mob = {"Internet destoryer","Molten","Slime","Hidden Upgraded Error","Blue Screen","Data Transmitter"}
hum.HealthChanged:Connect(function(newhealth)
if newhealth < 1 then
local random = mob[math.random(1,#mob)]
game.ReplicatedStorage.Events.Mystery:Fire(random,1,workspace.Map:FindFirstChildOfClass("Folder"),script.Parent)
task.wait()
if script.Parent then
script.Parent:Destroy()
end
end
end)
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.