Awesome!
If you donât care so much about collision you could try throwing it in a SpecialMesh and reducing the scale on it, or you can downscale the mesh in your 3D modelling program. (I noticed it said in the description youâre having problems with the size)
i know a better solution though ; supporting my post like ScriptOn and others already did
I hope that roblox fixes the size limit soon
Is a really small part size practical though for meshes? Most likely youâd want the selection box to kind of match the meshâs size instead, that would be more helpful (which you can do by reducing the scale in your 3D editor). Small parts are a pain to select especially if you donât know exactly where the midpoint of a mesh is.
anything that i and every other 3d modeler want is to import their mesh into roblox and to resize to Robloxian size ; which is nearly impossible with common methods.
Exactly, so with the thread you linked above, thereâs still an intermediate step where you have to do work yourself to size it correctly, thatâs not what you actually want (I think). If it matched the selection box more closely, youâd be done right away (just need to resize the selection box to whatever you want)
Yes, resizing below 0.2 is what we want.We want the collision box to remain accurate, but we want to make it smaller so itâs sized <4,2,0.1> instead of <8,4,0.2> which is waaaay too large for instance.
So itâs useful (only?) for when you have a mesh that is almost âflatâ in 1-2 dimensions?
I wouldnât say < 0.2 is anywhere close to flat, but yes. This is 0.196 studs wide for instance:
And the mag below is width = 0.112. Itâs a union so I was able to scale it down that low. If it were a MeshPart Iâd be SOL.
is it a food
Itâs a âswordâ that plays a main role in Xenoblade Chronicles
Guys pls stay on topic id like some feedback about my sword (
also i managed to fix its size