So I actually started to witness this bug more than a month ago, and I figured it was probably just some error within my code. However, after investigating a bit further, I believe this is actually some bug within roblox itself. I’m not sure what’s causing it, nor do I know how to fix it.
So it first started off when I realized that the “base” part from my custom character is for some reason, visible and also glowing. And I even checked the properties in explorer window and it shows that the transparency is indeed set to 1, and that I can even change all the other properties of the part with no issues.
https://dl.dropboxusercontent.com/s/uq46a8nlef16b2s/2018-09-07_22-41-43.mp4
And then I was curious to what would happen if I took that part out of the player model and placed it into workspace. Well, this happened:
https://dl.dropboxusercontent.com/s/y4eu7bze3fz0kiy/2018-09-07_23-05-50.mp4
Note, my game doesn’t have any blur/bloom effects, or any post processing effects whatsoever. And as soon as I placed that part into workspace, every non-mesh part became all blurry and started to glow as if they were neon. And every part that were suppose to be transparent/invisible just became fully opaque.
https://dl.dropboxusercontent.com/s/3581xadpiir4asn/2018-09-08_13-43-50.mp4
Someone please explain why this is happening .-.
UPDATE:
Even though explorer properties already showed that the parts were smoothplastic, qqtt991 asked what would happen if I ran the command “for i,v in pairs(workspace.CurrentCamera:GetDescendants()) do if v:IsA(“BasePart”) then v.Material = Enum.Material.Plastic end end”
This still doesn’t explain the transparency issue or why these parts are neon to begin with despite the properties still showing “SmoothPlastic” before running the command.
Additional info:
Specs:
Processor - Intel I5 m3230M
Graphics - Intel HD 4000
Memory Size - 8GB
Operating System - Windows 7 64 bit
Repro file: render_bug_repro.rbxl (1.2 MB)