So I actually started to witness this bug more than a month ago, and I figured it was probably just some error within my code. However, after investigating a bit further, I believe this is actually some bug within roblox itself. I’m not sure what’s causing it, nor do I know how to fix it.
So it first started off when I realized that the “base” part from my custom character is for some reason, visible and also glowing. And I even checked the properties in explorer window and it shows that the transparency is indeed set to 1, and that I can even change all the other properties of the part with no issues.
And then I was curious to what would happen if I took that part out of the player model and placed it into workspace. Well, this happened:
Note, my game doesn’t have any blur/bloom effects, or any post processing effects whatsoever. And as soon as I placed that part into workspace, every non-mesh part became all blurry and started to glow as if they were neon. And every part that were suppose to be transparent/invisible just became fully opaque.
Someone please explain why this is happening .-.
Even though explorer properties already showed that the parts were smoothplastic, qqtt991 asked what would happen if I ran the command “for i,v in pairs(workspace.CurrentCamera:GetDescendants()) do if v:IsA(“BasePart”) then v.Material = Enum.Material.Plastic end end”
This still doesn’t explain the transparency issue or why these parts are neon to begin with despite the properties still showing “SmoothPlastic” before running the command.
Processor - Intel I5 m3230M
Graphics - Intel HD 4000
Memory Size - 8GB
Operating System - Windows 7 64 bit
Repro file: render_bug_repro.rbxl (1.2 MB)