Probably, but once its done its done and I wont have to worry about it I suppose.
It would prevent requests from stacking up, which might result in some data not being saved.
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Using SetAsync
50 times may lead to datastore issues, hitting rate limits. It’s better to utilize a single DataStore and store the data in a dictionary. Additionally, consider using ProfileService to streamline the process and enhance efficiency.
Save your player data with ProfileService! (DataStore Module) - Resources / Community Resources - Developer Forum | Roblox
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Thank you ill check this out it should help out quite a bit in that sense.
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