Error With Button Script

I am trying to make a game like noob army tycoon so I am going to have buildings and stuff.

local tycoon = script.Parent.Parent

local mainItems = tycoon:FindFirstChild("MainItems")
local values = tycoon:FindFirstChild("Values")

local buttons = tycoon:FindFirstChild("Buttons")
local purchasedItems = tycoon:FindFirstChild("PurchasedItems")

local objects = {}

mainItems.OwnerDoor.Door.Touched:Connect(function(hit)
	if values.OwnerValue.Value == nil then
		local player = game.Players:GetPlayerFromCharacter(hit.Parent)
		if player then
			if player:FindFirstChild("hasTycoon").Value == false then
				values.OwnerValue.Value = player
				mainItems.OwnerDoor.Door.SurfaceGui.ClaimText.Text = tostring(values.OwnerValue.Value).."'s Tycoon"
			end
		end
	end
end)

if buttons then
	for i, v in pairs(buttons:GetChildren()) do
		spawn(function()
			if v:FindFirstChild("ServerButtons") then

				local newObject = purchasedItems:FindFirstChild(v.Object.Value)
				if newObject ~= nil then
					objects[newObject.Name] = newObject:Clone()
					newObject:Destroy()
				else
					v:Destroy()
				end

				if v:FindFirstChild("Dependency") then
					v.Button.Transparency = 1
					v.Button.CanCollide = false
					coroutine.resume(coroutine.create(function()
						if purchasedItems:WaitForChild(v.Dependency.Value) then
							v.Button.Transparency = 0
							v.Button.CanCollide = true
						end
					end))
				end
				v.Button.Touched:Connect(function(hit)
					local player = game.Players:GetPlayerFromCharacter(hit.Parent)
					if player then
						if values.OwnerValue.Value == player then
							if v.Button.CanCollide == true then
								if player:FindFirstChild("leaderstats").Cash.Value >= v.Price.Value then
									player.leaderstats.Cash.Value -= v.Price.Value
									objects[v.Object.Value].Parent = purchasedItems
									v:Destroy()
								end
							end
						end
					end
				end)
			end
		end)
	end
end 

This should get rid of the first error you were getting

But I want to make so that all of the buttons work the same as the server button.

I can’t post the full script so just do this

if buttons then
for i, v in pairs(buttons:GetChildren()) do
if v:FindFirstChild(“Button”) then
spawn(function()
if v:FindFirstChild(“Button”) then

not sure what you mean Could you elaborate a bit more

Like if I add an building button for example. It won’t show because only server buttons show.

Add the line below to the place that is marked (don’t forget to add another end)

local tycoon = script.Parent.Parent

local mainItems = tycoon:FindFirstChild("MainItems")
local values = tycoon:FindFirstChild("Values")

local buttons = tycoon:FindFirstChild("Buttons")
local purchasedItems = tycoon:FindFirstChild("PurchasedItems")

local objects = {}

mainItems.OwnerDoor.Door.Touched:Connect(function(hit)
	if values.OwnerValue.Value == nil then
		local player = game.Players:GetPlayerFromCharacter(hit.Parent)
		if player then
			if player:FindFirstChild("hasTycoon").Value == false then
				values.OwnerValue.Value = player
				mainItems.OwnerDoor.Door.SurfaceGui.ClaimText.Text = tostring(values.OwnerValue.Value).."'s Tycoon"
			end
		end
	end
end)

if buttons then
	for i, v in pairs(buttons:GetChildren()) do
-- ADD THE LINE BELOW HERE
		spawn(function()
			if v:FindFirstChild("Button") then
				
				local newObject = purchasedItems:FindFirstChild(v.Object.Value)
				if newObject ~= nil then
					objects[newObject.Name] = newObject:Clone()
					newObject:Destroy()
				else
					v:Destroy()
				end
				
				if v:FindFirstChild("Dependency") then
					v.Button.Transparency = 1
					v.Button.CanCollide = false
					coroutine.resume(coroutine.create(function()
						if purchasedItems:WaitForChild(v.Dependency.Value) then
							v.Button.Transparency = 0
							v.Button.CanCollide = true
						end
					end))
				end
								
				v.Button.Touched:Connect(function(hit)
					local player = game.Players:GetPlayerFromCharacter(hit.Parent)
					if player then
						if values.OwnerValue.Value == player then
							if v.Button.CanCollide == true then
								if player:FindFirstChild("leaderstats").Cash.Value >= v.Price.Value then
									player.leaderstats.Cash.Value -= v.Price.Value
									objects[v.Object.Value].Parent = purchasedItems
									v:Destroy()
								end
							end
						end
					end
				end)
			end
		end)
	end
end
	if v:FindFirstChild("Button") then

Then there would be 2 if v:FindFirstChild("Button") then

Oh, I think I understand now, your original script should work.
I think the button isn’t there could you check Button is a child of ServerButtons when you press play

on which line is the error showing?

In the original code it appears on line 47.

local tycoon = script.Parent.Parent

local mainItems = tycoon:FindFirstChild("MainItems")
local values = tycoon:FindFirstChild("Values")

local buttons = tycoon:FindFirstChild("Buttons")
local purchasedItems = tycoon:FindFirstChild("PurchasedItems")

local objects = {}

mainItems.OwnerDoor.Door.Touched:Connect(function(hit)
	if values.OwnerValue.Value == nil then
		local player = game.Players:GetPlayerFromCharacter(hit.Parent)
		if player then
			if player:FindFirstChild("hasTycoon").Value == false then
				values.OwnerValue.Value = player
				mainItems.OwnerDoor.Door.SurfaceGui.ClaimText.Text = tostring(values.OwnerValue.Value).."'s Tycoon"
			end
		end
	end
end)

if buttons then
	for i, v in pairs(buttons:GetChildren()) do
		spawn(function()
			if v:FindFirstChild("Buttons") then

				local newObject = purchasedItems:FindFirstChild(v.Object.Value)
				if newObject ~= nil then
					objects[newObject.Name] = newObject:Clone()
					newObject:Destroy()
				else
					v:Destroy()
				end

				if v:FindFirstChild("Dependency") then
					v.Button.Transparency = 1
					v.Button.CanCollide = false
					coroutine.resume(coroutine.create(function()
						if purchasedItems:WaitForChild(v.Dependency.Value) then
							v.Button.Transparency = 0
							v.Button.CanCollide = true
						end
					end))
				end
				
				if not v:FindFirstChild("Button") then return print("Does not Exist") end
				
				v.Button.Touched:Connect(function(hit)
					local player = game.Players:GetPlayerFromCharacter(hit.Parent)
					if player then
						if values.OwnerValue.Value == player then
							if v.Button.CanCollide == true then
								if player:FindFirstChild("leaderstats").Cash.Value >= v.Price.Value then
									player.leaderstats.Cash.Value -= v.Price.Value
									objects[v.Object.Value].Parent = purchasedItems
									v:Destroy()
								end
							end
						end
					end
				end)
			end
		end)
	end
end 

Does this print anything?

EDIT: Fixed typo

No, it is not printing anything.

did you try again, I made a typo

Yes. It does not work when I touch it.

Ya. It still does not show the Object and the object still won’t disappear.

could you press play and check if the Button is still there?

It is still there.

just typing (:

That is odd, your original error was saying it wasn’t a child of ServerButtons

local tycoon = script.Parent.Parent

local mainItems = tycoon:FindFirstChild("MainItems")
local values = tycoon:FindFirstChild("Values")

local buttons = tycoon:FindFirstChild("Buttons")
local purchasedItems = tycoon:FindFirstChild("PurchasedItems")

local objects = {}

mainItems.OwnerDoor.Door.Touched:Connect(function(hit)
	if values.OwnerValue.Value == nil then
		local player = game.Players:GetPlayerFromCharacter(hit.Parent)
		if player then
			if player:FindFirstChild("hasTycoon").Value == false then
				values.OwnerValue.Value = player
				mainItems.OwnerDoor.Door.SurfaceGui.ClaimText.Text = tostring(values.OwnerValue.Value).."'s Tycoon"
			end
		end
	end
end)

if buttons then
	for i, v in pairs(buttons:GetChildren()) do
		spawn(function()
			if v:FindFirstChild("Button") then

				local newObject = purchasedItems:FindFirstChild(v.Object.Value)
				if newObject ~= nil then
					objects[newObject.Name] = newObject:Clone()
					newObject:Destroy()
				else
					v:Destroy()
				end

				if v:FindFirstChild("Dependency") then
					v.Button.Transparency = 1
					v.Button.CanCollide = false
					coroutine.resume(coroutine.create(function()
						if purchasedItems:WaitForChild(v.Dependency.Value) then
							v.Button.Transparency = 0
							v.Button.CanCollide = true
						end
					end))
				end


				v.Button.Touched:Connect(function(hit)
					local player = game.Players:GetPlayerFromCharacter(hit.Parent)
					if player then
						if values.OwnerValue.Value == player then
							if v.Button.CanCollide == true then
								if player:FindFirstChild("leaderstats").Cash.Value >= v.Price.Value then
									player.leaderstats.Cash.Value -= v.Price.Value
									objects[v.Object.Value].Parent = purchasedItems
									v:Destroy()
								end
							end
						end
					end
				end)
			end
		end)
	end
end

What error do you get when you try this?

Button is not a valid member of Model “ServerButton”