I can record a video of the gameplay and the error log when I get home from school later today, that’s if you don’t forget lol
That’s the script that I found on youtube and which is working
local ProximityPromptService = game:GetService("ProximityPromptService")
local TweenService = game:GetService("TweenService")
ProximityPromptService.PromptShown:Connect(function(promptInstance: ProximityPrompt)
if promptInstance.Style == Enum.ProximityPromptStyle.Default then return end
local CustomProximity = game.ReplicatedStorage:WaitForChild("Assets"):WaitForChild("ProximityPrompt"):Clone()
CustomProximity:WaitForChild("CustomProximity").ObjectText.Text = promptInstance.ObjectText
CustomProximity:WaitForChild("CustomProximity"):WaitForChild("ActionText").Text = promptInstance.ActionText
CustomProximity:WaitForChild("CustomProximity"):WaitForChild("KeyboardKeyCode").Text = promptInstance.KeyboardKeyCode.Name
promptInstance.PromptHidden:Once(function()
if CustomProximity then
CustomProximity:Destroy()
end
end)
local progressbar = CustomProximity:WaitForChild("CustomProximity"):WaitForChild("ProgressBar"):WaitForChild("ProgressBar")
local tweninfo = TweenInfo.new(
promptInstance.HoldDuration
)
local Tween = TweenService:Create(progressbar, tweninfo, {Size = UDim2.fromScale(1, 1)})
promptInstance.PromptButtonHoldBegan:Connect(function()
if not progressbar.Visible then
progressbar.Visible = true
end
Tween:Play()
end)
promptInstance.PromptButtonHoldEnded:Connect(function()
Tween:Cancel()
progressbar.Size = UDim2.fromScale(0, 1)
end)
CustomProximity.Parent = promptInstance.Parent
end)
I don’t think you need tween part (Its just so you can see progress of proximity)
Forgot to say that it’s a client script located in replicated first
Not sure what you are doing totally here…
Went with changing the properties in the new prompt to match the text labels.
Prompt in ReplicatedStorage is Default style
Prompt in workspace.part is Custom style
Maybe
local replicatedstorage = game:GetService("ReplicatedStorage")
local proximitypromptservice = game:GetService("ProximityPromptService")
local tweenservice = game:GetService("TweenService")
local player = game.Players.LocalPlayer
local function PressedTween (prompt)
local pressedtweengoal = {}
pressedtweengoal.Size = UDim2.new(0.20, 0, 0.65, 0)
pressedtweengoal.BackgroundColor3 = Color3.new(0.694118, 0.694118, 0.694118)
local pressedtweeninfo = TweenInfo.new(
.1,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false
)
local PressedTween = tweenservice:Create(prompt.Parent:FindFirstChild("PromptUI").InputText, pressedtweeninfo, pressedtweengoal)
PressedTween:Play()
end
local function ReleasedTween (prompt)
if prompt.Parent:FindFirstChild("PromptUI") then
local ReleasedTweengoal = {}
ReleasedTweengoal.Size = UDim2.new(0.25, 0, 0.7, 0)
ReleasedTweengoal.BackgroundColor3 = Color3.new(1, 1, 1)
local ReleasedTweenInfo = TweenInfo.new(
.1,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false
)
local ReleasedTween = tweenservice:Create(prompt.Parent:FindFirstChild("PromptUI").InputText, ReleasedTweenInfo, ReleasedTweengoal)
ReleasedTween:Play()
end
end
proximitypromptservice.PromptShown:Connect(function(prompt)
if prompt.Style == Enum.ProximityPromptStyle.Default then
return
end
if prompt.Parent:FindFirstChild("PromptUI")~=nil then return
end
local custompromptui = replicatedstorage.PromptUI:Clone()
custompromptui.Parent = prompt.Parent
custompromptui.ObjectText=custompromptui:WaitForChild("ObjectText").Text
custompromptui.ActionText=custompromptui:WaitForChild("ActionText").Text
custompromptui.KeyboardKeyCode=custompromptui:WaitForChild("InputText").Text
end)
proximitypromptservice.PromptHidden:Connect(function(prompt)
if prompt.Style == Enum.ProximityPromptStyle.Default then
return
end
local custompromptui = prompt.Parent.PromptUI
custompromptui:Remove()
end)
proximitypromptservice.PromptTriggered:Connect(function(prompt)
PressedTween(prompt)
wait(0.1)
ReleasedTween(prompt)
end)
proximitypromptservice.PromptButtonHoldBegan:Connect(function(prompt)
PressedTween(prompt)
end)
proximitypromptservice.PromptButtonHoldEnded:Connect(function(prompt)
ReleasedTween(prompt)
end)
My mistake, you do want to modify the object text. I modify the object and action text all time via server in my game, so I was confused about the issue. The only clue I see is that the error is being produced on the BillboardGui and not the Proximity Prompt object itself? I see a lot of post after mine but not sure if the issue has been resolved yet?
The prompt in replicated storage is a billboard gui and doesn’t have that custom or default value
just tried this as soon as i got home, thank you so much! turns out thats all i needed.
happy to hear that this is my first time solving a problem on this platform
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