Hmm… it seems like multiple copies of the script are running, especially with the changes you made to it. Could you try running this code and see what the output is? If only one script is running, the randomly generated number will be the same, but if multiple are running, it will be different.
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LoadedIn = ReplicatedStorage:WaitForChild("Events"):WaitForChild("LoadedIn")
local CloseEvent = ReplicatedStorage.Events:WaitForChild("CloseTitle")
local SetFake = ReplicatedStorage.Events:WaitForChild("SetFake")
local Players = game.Players
local Player = Players.LocalPlayer
local PlayerGui = Player.PlayerGui
local Title = PlayerGui:WaitForChild("CharCustom")
local Frame = Title:WaitForChild("Frame")
local UIGradient = Frame:WaitForChild("UIGradient")
local AniModule = require(UIGradient:WaitForChild("Animator"))
local FadeIn = AniModule.FadeIn
local FadeOut = AniModule.FadeOut
local In = false
local CharEdit = ReplicatedStorage.Events:WaitForChild("CharEdit")
local ClientMaps = ReplicatedStorage:WaitForChild("ClientMaps")
local Room = ClientMaps:WaitForChild("CustomEditor")
local Workspace = game.Workspace
local part = Workspace.SpawnLocation
local fakeChar
local randomNumberTest = math.random()
CharEdit.Event:Connect(function(tthing)
if fakeChar ~= true then
print("AAAAA", randomNumberTest)
print(tthing)
Room.Parent = game.Workspace
Title.Enabled = true
FadeIn:Play()
In = true
Room.Parent = game.Workspace
Player.Character.Archivable = true
fakeChar = Player.Character:Clone()
fakeChar.HumanoidRootPart.Position = Vector3.new(-587.5, 62.656, -84)
fakeChar.HumanoidRootPart.Orientation = Vector3.new(0, -90, -0)
fakeChar.Parent = game.Workspace
fakeChar.Name = "FakeChar"
Player.Character.Archivable = false
SetFake:Fire(fakeChar)
fakeChar = true
end
end)
LoadedIn.Event:Connect(function()
FadeOut:Play()
task.wait(1.5)
Title.Enabled = false
Room.Parent = game.ReplicatedStorage.ClientMaps
fakeChar = false
end)