Seemingly my game has a few continous loops that run at intervals no less than once a second. I was hoping to create a centralized solution for these loops by creating an event based system where the returned event would be fired at a desired interval. (e.g. once every x seconds)
I am aware I could accomplish this with Heartbeat/Stepped/RenderStepped in combination with tick() but I was wondering whether I missed there being an event that fired less often and thus would put less stress on the server.