The leak is only somewhat coincidentally related to avatar respawn. The bug was actually in one of our core Lua libraries we use for the core UI (in-experience menu, topbar, playerlist, etc.). It leaked a lot of memory on respawn due to one of our menus in the core script performing tear down and then setup again every respawn (a separate problem). This wouldn’t affect all games depending on how the custom characters are implemented. All games will probably see some memory improvement though.
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