Everything goes into untracked memory!

I have a tycoon game, and everything in the tycoon code when player leaves goes to the server’s untracked memory, even though everything from instances to connections goes into the janitor & gets cleanedup after player leaves. Problem is, when the player leaves untracked memory increases, and when the same player joins, untracked memory decreases

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Just to confirm, are your opening up the dev console in studio or in the actual game?

Edit: I saw the new post. Sorry, I am not sure.

Untracked memory default from roblox??

new post, see this!

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