Exceeding game server capacity

Image taken 9/16, 8:05 PM EST:
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Image taken 9/17, 4:49 PM:
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Same person has exceeded the max server limit. Please fix

Apparently, this may occur when someone is slowly loading for a long time and meanwhile the server fills up.
or maybe it’s an exploit

5 Likes

This has sadly been an in issue for a long time :frowning: Too many players being let in a server?

Today’s as good a day as any to get the new engineers to look at it

I could imagine this breaking a few round based games which may rely on a set number of players.

Or plot based games such as Lumber Tycoon 2.

I have seen it several time, in my opinion, I think it’s due to 2 people joining in the same time, and got lucky to somehow both of them are getting in the server.

Tho i’m not sure if it’s actually true.

One time I seen 2 and 3 extra people in the server than the limit suggested.

If games require a specific amount which should not exceed the limit, a quick player count script should fix:

local Players = game:GetService("Players")
local PlayerLimit = 10

Players.PlayerAdded:Connect(function(player)
	if #Players:GetPlayers() > PlayerLimit then
		player:Kick("Sorry, this server is full.")
	end
end)
2 Likes

This could pretty much break game servers to the core. How is this not a critical bug. This needs to be fixed…