Exception while signaling: Must be a LuaSourceContainer

– exception while signaling: Must be a “LuaSourceContainer”.

So basically I’ve created a ragdoll script that when the player resets it creates a clone of the players deceits. I’ve used a normal script as the source of the Ragdoll function. Most times when I reset my character the error will occur, how to fix?

Screenshot 2023-11-01 182212

These are the Scripts:

game.Players.PlayerAdded:connect(function(player)
	player.CharacterAdded:connect(function(character)
		local ragdollV3 = script.RagdollV3:Clone()
		ragdollV3.Parent = character
		ragdollV3.Disabled = false
	end)
end)```

-----------------------------------------------------------------------------------------------------------------------------------------

Local Script:
```repeat wait() until workspace.CurrentCamera ~= nil
wait(0.001)

local cleanUpTime = 9999999999999999 -- change this to whatever you want

local function NewHingePart()
	local B = Instance.new("Part")
	B.TopSurface = 0 B.BottomSurface = 0
	B.Shape = "Ball"
	B.Size = Vector3.new(1, 1, 1)
	B.Transparency = 1 B.CanCollide = true
	return B
end
local function CreateJoint(j_type, p0, p1, c0, c1)
	local nj = Instance.new(j_type)
	nj.Part0 = p0 nj.part1 = p1
	if c0 ~= nil then nj.C0 = c0 end
	if c1 ~= nil then nj.C1 = c1 end
	nj.Parent = p0
end

local AttactmentData = { --Limb socket attaching to Torso
	--["AttachmentTag"] = {part_name, part_attachment, torso_attachment, relative_position}
	["RA"] = {"Right Arm", CFrame.new(0, 0.5, 0), CFrame.new(1.5, 0.5, 0), CFrame.new(1.5, 0, 0)},
	["LA"] = {"Left Arm", CFrame.new(0, 0.5, 0), CFrame.new(-1.5, 0.5, 0), CFrame.new(-1.5, 0, 0)},
	["RL"] = {"Right Leg", CFrame.new(0, 0.5, 0), CFrame.new(0.5, -1.5, 0), CFrame.new(0.5, -2, 0)},
	["LL"] = {"Left Leg", CFrame.new(0, 0.5, 0), CFrame.new(-0.5, -1.5, 0), CFrame.new(-0.5, -2, 0)},
}

local collision_part = Instance.new("Part")
collision_part.Name = "CP"
collision_part.TopSurface = Enum.SurfaceType.Smooth
collision_part.BottomSurface = Enum.SurfaceType.Smooth
collision_part.Size = Vector3.new(1, 1.5, 1)
collision_part.Transparency = 1

local camera = workspace.CurrentCamera
local char = script.Parent

function RagdollV3()
	char.Archivable = true
	local ragdoll = char:clone()
	char.Archivable = false
	
	local hdv = ragdoll:FindFirstChild("Head")
	
	--Clears the real character from everything but humanoid
	for _, obj in pairs(char:GetChildren()) do 
		if not obj:IsA("Humanoid") then
			obj:destroy()
		end
	end
	
	--set up the ragdoll
	local function scan(ch)
		for i = 1, #ch do
			scan(ch[i]:GetChildren())
			if (ch[i]:IsA("ForceField") or ch[i].Name == "HumanoidRootPart") or ((ch[i]:IsA("Weld") or ch[i]:IsA("Motor6D")) and ch[i].Name ~= "HeadWeld" and ch[i].Name ~= "AttachementWeld") then
				ch[i]:destroy()
			end
		end
	end
	scan(ragdoll:GetChildren())
	local function scanc(ch)
		for _, obj in pairs(ch:GetChildren()) do
			scanc(obj)
			if obj:IsA("Script") or obj:IsA("LocalScript") or ((obj:IsA("Weld") or obj:IsA("Motor6D")) and obj.Name ~= "AttachementWeld") or obj:IsA("ForceField") or (obj:IsA("Snap") and obj.Parent.Name == "Torso")
				or obj:IsA("ParticleEmitter")then
				obj:destroy()
			elseif obj:IsA("BasePart") then
				obj.Velocity = Vector3.new(0, 0, 0)
				obj.RotVelocity = Vector3.new(0, 0, 0)
				if obj.Parent:IsA("Accessory") then
					obj.CanCollide = false
				end
			end
		end
	end
	scanc(ragdoll)
	
	local f_head
	
	local fhum = ragdoll:FindFirstChild("Humanoid")
	fhum.HealthDisplayType = Enum.HumanoidHealthDisplayType.AlwaysOff
	fhum.PlatformStand = true
	fhum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
	fhum.Name = "RagdollHumanoid"
	
	local Torso = ragdoll:FindFirstChild("Torso")
	if Torso then
		Torso.Velocity = Vector3.new(math.random(), 0.0000001, math.random()).unit * 5 + (Vector3.new(0, 0.15, 0))
		local Head = ragdoll:FindFirstChild("Head")
		if Head then
			camera.CameraSubject = Head
			CreateJoint("Weld", Torso, Head, CFrame.new(0, 1.5, 0))
		end
		
		for att_tag, att_data in pairs(AttactmentData) do
			local get_limb = ragdoll:FindFirstChild(att_data[1])
			if get_limb ~= nil then
				
				local att1 = Instance.new("Attachment")
				att1.Name = att_tag
				att1.CFrame = att_data[2]
				att1.Parent = get_limb
				
				local att2 = Instance.new("Attachment")
				att2.Name = att_tag
				att2.CFrame = att_data[3]
				att2.Parent = Torso
				
				local socket = Instance.new("BallSocketConstraint")
				socket.Name = att_tag .. "_SOCKET"
				socket.Attachment0 = att2
				socket.Attachment1 = att1
				socket.Radius = 0
				socket.Parent = Torso
				
				get_limb.CanCollide = false
				
				local cp = collision_part:Clone()
				local cp_weld = Instance.new("Weld")
				cp_weld.C0 = CFrame.new(0, -0.25, 0)
				cp_weld.Part0 = get_limb
				cp_weld.Part1 = cp
				cp_weld.Parent = cp
				cp.Parent = ragdoll
			end
		end
	end
	ragdoll.Parent = workspace.RagdollFolder
	game:GetService("Debris"):AddItem(ragdoll, cleanUpTime)
	fhum.MaxHealth = 100
	fhum.Health = fhum.MaxHealth
end

char.Humanoid.Died:connect(RagdollV3)```

I’ve also added a simple function system where when keycode “R” is pressed player will reset.

Does clicking on the error take you to the line that caused it? If so, what is it?

Also,

Please use :Connect with a capital C because :connect is deprecated and shouldn’t be used.

1 Like

There was another post with the same error:

The cause in that post was because the script was being destroyed when the event fires. Try changing the loop that deletes the character from this:

--Clears the real character from everything but humanoid
for _, obj in pairs(char:GetChildren()) do 
	if not obj:IsA("Humanoid") then
		obj:destroy()
	end
end

to this:

--Clears the real character from everything but humanoid and this script itself
for _, obj in char:GetChildren() do 
	if not obj:IsA("Humanoid") and obj ~= script then
		obj:Destroy()
	end
end
1 Like

Curious - and I don’t think it’d affect the error - but why not put RagdollV3 in StarterCharacterScripts and enable it? StarterCharacterScripts essentially superseded this method of cloning script content into characters in CharacterAdded from the server.

I’ve configured the main function of cloning and just put the clone ragdoll engine after death in StarterCharacterScripts and I’ve done what everyone has told me too, I haven’t gotten the error yet however, the error appears at random times. Thank you for the help very much appreciated I will keep in contact if any errors may occur revolving the script.

RagdollClient Local Script placed in StarterCharacterScripts – anything else I did wrong?

wait(0.001)

local cleanUpTime = 9999999999999999 -- change this to whatever you want

local function NewHingePart()
	local B = Instance.new("Part")
	B.TopSurface = 0 B.BottomSurface = 0
	B.Shape = "Ball"
	B.Size = Vector3.new(1, 1, 1)
	B.Transparency = 1 B.CanCollide = true
	return B
end
local function CreateJoint(j_type, p0, p1, c0, c1)
	local nj = Instance.new(j_type)
	nj.Part0 = p0 nj.part1 = p1
	if c0 ~= nil then nj.C0 = c0 end
	if c1 ~= nil then nj.C1 = c1 end
	nj.Parent = p0
end

local AttactmentData = { --Limb socket attaching to Torso
	--["AttachmentTag"] = {part_name, part_attachment, torso_attachment, relative_position}
	["RA"] = {"Right Arm", CFrame.new(0, 0.5, 0), CFrame.new(1.5, 0.5, 0), CFrame.new(1.5, 0, 0)},
	["LA"] = {"Left Arm", CFrame.new(0, 0.5, 0), CFrame.new(-1.5, 0.5, 0), CFrame.new(-1.5, 0, 0)},
	["RL"] = {"Right Leg", CFrame.new(0, 0.5, 0), CFrame.new(0.5, -1.5, 0), CFrame.new(0.5, -2, 0)},
	["LL"] = {"Left Leg", CFrame.new(0, 0.5, 0), CFrame.new(-0.5, -1.5, 0), CFrame.new(-0.5, -2, 0)},
}

local collision_part = Instance.new("Part")
collision_part.Name = "CP"
collision_part.TopSurface = Enum.SurfaceType.Smooth
collision_part.BottomSurface = Enum.SurfaceType.Smooth
collision_part.Size = Vector3.new(1, 1.5, 1)
collision_part.Transparency = 1

local camera = workspace.CurrentCamera
local char = script.Parent

function RagdollV3()
	char.Archivable = true
	local ragdoll = char:clone()
	char.Archivable = false
	
	local hdv = ragdoll:FindFirstChild("Head")
	
--Clears the real character from everything but humanoid and this script itself
for _, obj in char:GetChildren() do 
	if not obj:IsA("Humanoid") and obj ~= script then
		obj:Destroy()
	end
end
	
	--set up the ragdoll
	local function scan(ch)
		for i = 1, #ch do
			scan(ch[i]:GetChildren())
			if (ch[i]:IsA("ForceField") or ch[i].Name == "HumanoidRootPart") or ((ch[i]:IsA("Weld") or ch[i]:IsA("Motor6D")) and ch[i].Name ~= "HeadWeld" and ch[i].Name ~= "AttachementWeld") then
				ch[i]:destroy()
			end
		end
	end
	scan(ragdoll:GetChildren())
	local function scanc(ch)
		for _, obj in pairs(ch:GetChildren()) do
			scanc(obj)
			if obj:IsA("Script") or obj:IsA("LocalScript") or ((obj:IsA("Weld") or obj:IsA("Motor6D")) and obj.Name ~= "AttachementWeld") or obj:IsA("ForceField") or (obj:IsA("Snap") and obj.Parent.Name == "Torso")
				or obj:IsA("ParticleEmitter")then
				obj:destroy()
			elseif obj:IsA("BasePart") then
				obj.Velocity = Vector3.new(0, 0, 0)
				obj.RotVelocity = Vector3.new(0, 0, 0)
				if obj.Parent:IsA("Accessory") then
					obj.CanCollide = false
				end
			end
		end
	end
	scanc(ragdoll)
	
	local f_head
	
	local fhum = ragdoll:FindFirstChild("Humanoid")
	fhum.HealthDisplayType = Enum.HumanoidHealthDisplayType.AlwaysOff
	fhum.PlatformStand = true
	fhum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
	fhum.Name = "RagdollHumanoid"
	
	local Torso = ragdoll:FindFirstChild("Torso")
	if Torso then
		Torso.Velocity = Vector3.new(math.random(), 0.0000001, math.random()).unit * 5 + (Vector3.new(0, 0.15, 0))
		local Head = ragdoll:FindFirstChild("Head")
		if Head then
			camera.CameraSubject = Head
			CreateJoint("Weld", Torso, Head, CFrame.new(0, 1.5, 0))
		end
		
		for att_tag, att_data in pairs(AttactmentData) do
			local get_limb = ragdoll:FindFirstChild(att_data[1])
			if get_limb ~= nil then
				
				local att1 = Instance.new("Attachment")
				att1.Name = att_tag
				att1.CFrame = att_data[2]
				att1.Parent = get_limb
				
				local att2 = Instance.new("Attachment")
				att2.Name = att_tag
				att2.CFrame = att_data[3]
				att2.Parent = Torso
				
				local socket = Instance.new("BallSocketConstraint")
				socket.Name = att_tag .. "_SOCKET"
				socket.Attachment0 = att2
				socket.Attachment1 = att1
				socket.Radius = 0
				socket.Parent = Torso
				
				get_limb.CanCollide = false
				
				local cp = collision_part:Clone()
				local cp_weld = Instance.new("Weld")
				cp_weld.C0 = CFrame.new(0, -0.25, 0)
				cp_weld.Part0 = get_limb
				cp_weld.Part1 = cp
				cp_weld.Parent = cp
				cp.Parent = ragdoll
			end
		end
	end
	ragdoll.Parent = workspace
	game:GetService("Debris"):AddItem(ragdoll, cleanUpTime)
	fhum.MaxHealth = 100
	fhum.Health = fhum.MaxHealth
end

char.Humanoid.Died:Connect(RagdollV3)```

NEW DEVFORUMException while signaling: Must be a LuaSourceContainer (REUPLOAD) - Help and Feedback / Scripting Support - Developer Forum | Roblox

@colbert2677 @Judgy_Oreo check out the new post I’ve made it’s a easier way to understand and to show you what I mean.