But there is a wait in that repeat line?
The script is also a While true loop, and that line is just part of the code that’s inside the loop.
I don’t know about this but try breaking the for loop?
Didn’t work, it timed out again.
That’d break my entire game. I need the while loop
settings().Studio.ScriptTimeoutLength = -1 -- Will stop exhaustion in scripts.
My studio is freezing forever. My studio crashed too.
I do not even know, try checking the link to the post I put in.
I did. But the posts following the solution were unrelated.
It’s maybe because you don’t have a wait() statement in your for loop.
I don’t think that it is a maybe, im pretty sure that there’s no wait() in the script
nvm I found a wait in the script so isnt that
Try adding a wait() statement in your for i,v in pairs loop and your for count loop.
There are waits in the scripts.
maybe do repeat wait()
would fix it
I found where the error is:
repeat
wait(1)
timer -= 1
Status.Value = "Round starting in "..timer
until timer == 0
local PartToDelete
for count = 1, #Map:GetChildren() do
timer = tonumber(#Map:GetChildren())
timer -= 1
Status.Value = "Round Time left: "..timer
local ChildrenOfModel = Map:GetChildren()
PartToDelete = ChildrenOfModel[math.random(#ChildrenOfModel)]
if PartToDelete.Name == "LandPart" then
PartToDelete.Material = Enum.Material.Neon
PartToDelete.BrickColor = BrickColor.new("Really red")
wait(time_between_destroy)
PartToDelete:Destroy()
else
repeat
PartToDelete = ChildrenOfModel[math.random(#ChildrenOfModel)]
if PartToDelete.Name == "LandPart" then
PartToDelete.Material = Enum.Material.Neon
PartToDelete.BrickColor = BrickColor.new("Really red")
wait(time_between_destroy)
PartToDelete:Destroy()
end
until PartToDelete.Name == "LandPart" --Where the error is
In the repeat loop your only using a wait if the partname is landpart, so if you dont have landpart in the table itll just break the repeat until loop.
So where do I add a wait() in the repeat?
Instead of placing wait in the if parttodelete = “landpart” just put it outside. Sorry for the lackluster explanation i am on mobile but… You want to do something like
repeat
Wait(inserttimehere)
If partname == landpart then
End
Until partname == landpart
Or something and also have an or in there so the loop doesnt get stuck forever for some reason.
It froze again:
repeat
wait(1)
timer -= 1
Status.Value = "Round starting in "..timer
until timer == 0
local PartToDelete
for count = 1, #Map:GetChildren() do
timer = tonumber(#Map:GetChildren())
timer -= 1
Status.Value = "Round Time left: "..timer
local ChildrenOfModel = Map:GetChildren()
PartToDelete = ChildrenOfModel[math.random(#ChildrenOfModel)]
wait(1)
if PartToDelete.Name == "LandPart" then
PartToDelete.Material = Enum.Material.Neon
PartToDelete.BrickColor = BrickColor.new("Really red")
wait(time_between_destroy)
PartToDelete:Destroy()
else
repeat
PartToDelete = ChildrenOfModel[math.random(#ChildrenOfModel)]
if PartToDelete.Name == "LandPart" then
PartToDelete.Material = Enum.Material.Neon
PartToDelete.BrickColor = BrickColor.new("Really red")
wait(time_between_destroy)
PartToDelete:Destroy()
end
until PartToDelete.Name == "LandPart"