So uhh… new issue. I modified the code so that it works with the new EditableImage update but the texture doesn’t appear transparent when a SurfaceAppearance’s AlphaMode is set to Transparency.
It works perfectly fine when it is set to AlphaMode.Overlay, but AlphaMode.Transparency doesn’t seem to work. The weird thing about it is that shadows work perfectly fine, it’s just the texture itself not working.