Explaination for RenderingCacheOptimizations

I was digging through some workspace properties today because some newer behavior broke my game, but I found out there was a unknown property that has no documentation

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The developer forum doesn’t mention anything, even forcing a google search for it gave me no results.
Does anyone have an idea about what could this be?

Btw, I’m just curious about this. I’ve already resolved my original issue.

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Same as you I couldnt find anything, so I asked ai

Here’s its response:

  • Purpose: The setting aims to enhance rendering performance by caching certain graphical elements.
  • Caching mechanism: It allows the engine to store and reuse rendered data, reducing the need to re-compute or re-draw certain elements in each frame.
  • Performance impact: When enabled, it can potentially improve frame rates and overall game performance, especially in scenes with complex geometry or many static objects.
  • Trade-offs: While it generally improves performance, in some cases it might cause visual artifacts or slight delays in updating changed objects.
  • Usage: It’s typically enabled by default, but developers can toggle it on or off depending on their specific needs and the nature of their game.
  • Studio vs. Published games: This setting primarily affects performance in Roblox Studio, but similar optimizations are applied in published games automatically.

When to use:

  • Enable it for most projects to benefit from improved rendering performance.
  • Consider disabling it if you notice any visual glitches or if your game involves frequent changes to the rendered environment that might not update properly with caching.

It could be making it up, or maybe it found some information somewhere. I dont have access to its sources.

So you basically just told the AI to make something up from it’s property name… while it’s not even documented by Roblox yet?

D:

I mean lol awesome idea but I don’t think it would be really reliable is what I’m trying to say

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It may be one of those things like Instance.FindFirstDescendant() it could exist under the data model but may not actually be enabled.

I wouldn’t say it is either, but it’s taking the context is has from the name and referencing it to the entire internet so it can give as acurate a response as possible.

I saw this post wasnt getting any responses so I was just trying something. If the AI is right then the property sounds pretty nice!

This is not a topic asking about one’s opinion on something. This is a factual question.
If other engines have a RenderingCacheOptimizations option, they could work completely different from the Roblox one, there are multiple ways to optimize rendering cache.

I don’t know which AI you asked, but that is certainly made up information, at least from the topic of Roblox, as there is no information about it indexed on Google besides from Studio API monitoring and dumps.

The answer to the original question is to wait for it to be made public, otherwise, there is no real way to explain how it works.

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If we’re lucky it’ll have something to do with disabling fast clsuters. It’s a little extreme to just disable them for the entire place instead of per-model but I’ll take what I can get.

Well here is the answer, literally what it says on the tin. experimental rendering cache optimizations it seems.

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