Exploit Server Network Spam

A player was able to exploit my non-experimental mode game and have every client lag in a way that they lost connection. It happened to me twice in two different places. When the networking loss occurred, you could hear a spam of character sounds. Sounds such as character splashing could be heard even though there was no water, and death sounds could be heard even though no one seemed to be dying.

I am assuming that the mass sound spam was caused by an exploiter, and I assume that the mass sound spam caused connection to the server to be lost.

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This can be fixed by enabling the RespectFilteringEnabled property of SoundService

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Duplicate of:
https://devforum.roblox.com/t/sound-spam-crash-exploit/41648

Because of that thread, the RespectFilteringEnabled property that evaera points out above was created.

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I’m investigating a bypass for that due to poor CoreScript Security which is what @VitalWinter may be referring to.

I’ll discuss more on the internal thread

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