Given that they’re able to shut down empty baseplates - it’s not a script vulnerability. This is concerning, although I believe you are correct.
It is easier when you can counter the code being executed.
This might be one of a few they’re using:
while wait() do
for i,v in pairs(game:GetService'Players':GetPlayers()) do
if v.Character ~= nil and v.Character:FindFirstChild'Head' then
for _,x in pairs(v.Character.Head:GetChildren()) do
if x:IsA'Sound' then x.Playing = true x.CharacterSoundEvent:FireServer(true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true) end
end
end
end
end
Based off of that, there are some fixes that could take place.
I don’t see how that would work on a baseplate.
If I’m not mistaken, characters have sounds inside the head when you join a game.
Also, sometimes, some properties like arms in a character can be replicated.
Try it out yourself, go onto roblox studio, while playing, delete your characters arm on the client. Now check the server, you’ll notice its gone.
It makes sense in theory that something like this should be exploitable, but such a straightforward exploit for game crashing would result in far more games being affected. This is far too rare of an occurrence to be as mundane as that.
If I’m not mistaken, the chat has remote events? Though I may just be overthinking it
Plus, probably not alot of games are being effected since not alot of peeps are taking care to notice or they’re just a small amount of peeps doing it in some places.