For the simple server-crash (the one that doesn’t take down all of your servers at once), what’s crashing the server isn’t the spamming of the welds. It’s the deletion of the welds.
It’s either one or the other. The patch provided with the weld crashing has stopped any and all attempts of crashing the server through welds.
Even if you kick the player, that’s still not fixing the problem of deleting the welds. As you know, you can’t delete an instance the exact moment it’s created, even via. ChildAdded, it’ll simply error, saying that something tried to parent the Instance to NULL as it was being parented to wherever.
Yes I am aware of the NULL issue.
all an exploiter needs to do is instead of loop-spamming instance creation, create the instances perfectly simultaneously, and let the server frantically handle attempting to destroy all of the instances.
That is a possibility but have you tested this yourself? Or is this just a theory?
They simply create the 60,000 welds, then let the script run and drop them in the void/ or get kicked by the game, and no matter what happens, the welds are deleted and this crashes the server. The only solution is through roblox preventing its replication.
They can’t instantly create the welds and drop them into the void, for it to work they have to parent it to their arm and the speed that they would need to clone and parent the welds would immediately get caught in the first place and I’m guessing if it was stopped and it was running with no yielding it would probably catch it between the 500-1000 mark.
For the one crashing all of your servers are once, I can guarantee it isn’t a backdoor though, it’s been used on Stickmasterluke’s ‘Fencing’, which hasn’t been updated in years, and hasn’t been worked on by anyone else. Other than that, can’t give any more input on this matter.
We were very confident that this isn’t a backdoor, but the information of it being used on the fencing game is new. But considering the input from the other posters it doesn’t seem a game being old comes in as a factor.