The crashes did not occur in private servers, it seemed to be a script auto-joined. What is weird is that even during the instances where EVERY server script was disabled so only the core scripts of ROBLOX was being ran it still crashes nonetheless. I’m guessing that the person causing the crash was trying to hide it as something as a flaw in the game when it’s actually something that could possibly hurt every game.
The crashes happen before PlayerAdded event is fired which is the same type of crashing we were still experiencing AFTER the Instance.new(“Player”) crash and this is still a issue that we aren’t fully aware about.
The crashes happened when Radiakk was in a public server alone and the crashes still persisted immediately after setting the game to public allowing people to join.
Any fix yet? This has been happening to my friend’s game for quite a while. We’re not using any third-party code in the game and we’ve checked our plugins; no luck.
Does this issue seem related to my issue I’ve posted?
The server just goes completely unresponsive, you can stay ingame but everyone is frozen, animations are looping, no one is chatting for upwards of 8 minutes. Till you get a lag spike and everyone starts flying to their current location and chat goes crazy and everything is back to normal…
Hmm… I’ve tried out the code @Etheroit gave me in Roblox Studio and it seems as if the RightWeld clones are not replicated to the server. The code might not be the correct one exploiters use to crash games or it might just not work in the studio, so I’m still unsure if this is fixed.
The RightGrip exploit was already settled long ago. That was the first wave of crashes we received at the time. The cause of the crashing is something else this time.
Check every loose end on how they could get access to the server, for example look at all of your remote events and remote functions, and look if there is anything they could fire and abuse to spam lag and crash the servers because it is almost impossible for the hackers to have server sided access unless you give them that ability with remote events.
I’m sure they’re having the same issue as us. This has nothing to do with RemoteEvents or RemoteFunctions as the server is practically lag free. This has to do with how Roblox handles networking between clients and server and there’s an exploit out there that causes the server networking to freeze up for everyone ingame.
If a player was to spam a RemoteEvent, it would show up in logs. I don’t see an single log about it being spammed.
If a player was to find a way to lag a server, it would show up as something on the server microprofiler. Every server microprofiller I’ve grabbed practically shows no issues with the server performance at all.
I’ve even had to show Roblox Staff with wireshark captured RakNet packets and game sessions to show them that the game is running perfectly fine but our game clients simply don’t get an update for an entire 2 minutes from the server.
Wasn’t this originally a post regarding a exploit that I think had to do with cloning a player object when the exploiter’s scripts load which will always load faster than ROBLOX scripts. Caused the server to get confused and just up and crashed the server due to the confusion of which the real and fake player was. I think this had to do with the fact a exploiter could run this before a server could pick up the player being added. I’m pretty sure that was the cause here. But it was patched a while back I thought?
Yeah, my bad, I’m just getting so exhausted of this issue we’re having.
Our server doesn’t crash, our server doesn’t have any lag in the server microprofiler results about anything at all, and every player in the server is affected by it.
The server simply becomes unresponsive for upwards of 30 seconds to astonishing 5 minutes. 5 minutes of standing and walking around in a game with everyone else frozen, bubble chats not loading, peoples animations looping.
… and that this been an issue for our game for the past few months now.
Not even just me being affected, multiple groups that feature servers holding a maxplayer over 150 since it’s intended for everyone to be in one server.
I’ve begun experiencing a very similar issue at one of my clan’s places, the server will randomly freeze and crash everyone in it, saying to check our internet connection. It only happens at this one place despite sharing almost all of its code with one of our clan’s other places.