You should also include Server Sided script executors, which gain access to game’s through model’s present in the Toolbox, and can break the restrictions of client sided script executors, and can effect every single player in the game and not just the client himself, but these are rare and hard to find nowadays but they do exist.
are exploiters able to get references to all variables and parameters in the local script and even pass them through the remote events that they fire intentionally?
Yes. Exploiters can interfere with any function, event, and variable loaded on the client.
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