Extremely high untracked memory count in my game (and I don't know why)

Screenshot taken from in game (not in roblox studio) ^.

My roblox obby game seems to have way too much untracked memory, but it’s not because of any scripts (I checked by disabling all of them using the following script in ServerScriptService, and checking afterwards).

for _,v in pairs(game:GetDescendants()) do
  pcall(function()
    if v:IsA("Script") then
      v.Disabled = true
    end
  end)
end

I also don’t think I used any high triangle count meshes either because the only non-default parts I used were just some of these trusses:
image

Other than these trusses, I only used the following default parts by just inserting them, changing their dimensions, and/or moving them around.
image

I checked for the most common virus keywords, with no results.
image

image

image

I don’t recall using any free models either.

I’m using the “Voxel” lighting system, also, in case anyone was wondering.

Try to use this.
Open console (f9) or use /console in the chat
After that press this button


Now choose client or server

now create snapshot

You can analyze snapshot and check how much memory scripts take

Wait a bit and create another one to track memory leak

Now click on latest snapshot* after that go to memory Categories and compare them.

1 Like

Honestly I’m not very experienced with this stuff, so I’m not quite sure what this means.

I tried turning off my fps unlocker, restarting my computer, clearing up storage on my computer, and also I disabled all of my plugins. And still, nothing changed.

The major problem seems to only be on my side, too, because I had a friend join the game and his untracked memory was only about 100 megabytes.

If there is high amount of untracked memory on client then there is a problem with your roblox client or with your client scripts but because your friend doesn’t have same issue then the problem is with your roblox client. Try to reinstall your roblox client.

After reinstalling roblox, nothing changes.