Screenshot taken from in game (not in roblox studio) ^.
My roblox obby game seems to have way too much untracked memory, but it’s not because of any scripts (I checked by disabling all of them using the following script in ServerScriptService, and checking afterwards).
for _,v in pairs(game:GetDescendants()) do
pcall(function()
if v:IsA("Script") then
v.Disabled = true
end
end)
end
I also don’t think I used any high triangle count meshes either because the only non-default parts I used were just some of these trusses:
Other than these trusses, I only used the following default parts by just inserting them, changing their dimensions, and/or moving them around.
I checked for the most common virus keywords, with no results.
I don’t recall using any free models either.
I’m using the “Voxel” lighting system, also, in case anyone was wondering.
Honestly I’m not very experienced with this stuff, so I’m not quite sure what this means.
I tried turning off my fps unlocker, restarting my computer, clearing up storage on my computer, and also I disabled all of my plugins. And still, nothing changed.
If there is high amount of untracked memory on client then there is a problem with your roblox client or with your client scripts but because your friend doesn’t have same issue then the problem is with your roblox client. Try to reinstall your roblox client.