ezPlayers | A developer-friendly library for extending Roblox's Players service

It’s about the amount of value it gives to a consumer. It might not be valuable to us because we know how to do this, but we are not the target audience. It also cost the OP here more time to make and write this post than it would if they just made it for themselves. Let’s not be toxic towards people who are trying to make money off of their craft (whatever their experience level may be) and just hold off on replying if it’s not for us.

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Itchio is not an unknown site and is safe.

What exactly do you mean with Roblox system? I tried to sell on roblox first, but they only allow to sell plugins, and I dont think you can sell like this on the talent hub.

Itchio allows users to download the file multiplie times, and if a new version is released they can download that too without paying again.

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Its a personal preference, and $4 is not much for a lib that gets updated frequently

Have a great day :slight_smile:

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Modules should be open-source for the community to contribute and better the system.

API should be paid as it involves processing on foreign system(s).

Not to sound rude, but it sounds like this library would die early making it useless to get in the first place.

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Alright, so here’s my opinion on this:

I feel like it doesn’t matter if this costs money, if you don’t want to pay 4 dollars for something you can make yourself, just make it yourself. However, I will say it’s lacking features I would expect from a 4 dollar product.

This WOULD be a fair argument, but itchio is safe. If it was a completely random website no one goes to or is infamous for carrying viruses, then this would be fair.

It can be useful as of right now, but I’ll wait until more updates on it come out that add new/unique features that hopefully will fit the 4 dollar price.

I have high hopes for this! Please do update this frequently and try to make this unique as much as you can!

(if i got anything wrong or said a dumb take, please do tell me so I can correct the comment)

and of course, a :coefficients: for you

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I’m here to try and provide constructive feedback and all you are saying back to me is “Oh you don’t like it, don’t buy it”. You should consider what people say. There’s a difference between being toxic and just harmlessly trying to provide feedback. I said a quite couple of times that I respect your work and you should respect our feedback.

(To all the people that think they are being funny by randomly flagging my posts trying to get them removed: you are not funny.)

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This module isn’t any better than ProfileService/ProfileStore…

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It’s not that the site is “unknown”, people can download the wrong file and get a virus, not everyone can see the extension.

It’s not possible directly, you can create a plugin that simply inserts the module.

The problem is not that someone buys your module, paid work is fine, the problem is using another page, in Roblox you only download rbxm files, on other sites you download other types of files.

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Okay? Many other people have done that for free resources (myself included; im burning a lot of money and 300+hrs of personal time on a foss program on here); this is not justification for selling a basic module for money.

If you feel that way then that’s ok I just do not see you getting that many sales at all, not many people are going to want to buy something like this. I don’t have any personal opinion on this and I wouldn’t use it even if it were free; just going off what I know here.

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Solutions:
Banning - roblox ban api (much better than custom stuff)
Warnings - data store
Killing - still 1 line even without the module
Teleporting - only real use but still just require your own code with the code

Just not worth it.
Someone can remake this in 10 minutes and make it free, and have it more features.

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Thats what I’m trying to say.

I will update this no worries

Have a great day :slight_smile:

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Thanks for the response.

If I would create a plugin, how should I insert the modules?
I’m not sure anymore but I think you were not able to insert private assets into other user’s studio (please correct me if im wrong) - if I’m right, the only solution to it would be making it public, which I dont want

I understand your concern, Itch Io shows the file you download, I could replace this with the .rbxm file directly instead of the zip.

Have a great day :slight_smile:

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Thanks for your reply.

I understand that some people like to offer their work for free, I also do that sometimes but for this I would like to charge some small amount.

Thanks for the feedback on the module, have a great day :slight_smile:

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This module uses roblox’s ban api…

Thats how it works usually…

you need to get the character, then the humanoid, and then set the health, so if you dont put that into 1 line you get 3 lines :shock:

Actually you just need to call the teleport method and put some vector3,cframe or player as argument and it will teleport you.

You are free to make it yourself then?

Thanks for the reply
Have a great day :slight_smile:

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Never heard of them, I will check them out.

I actually did not check if there are any other systems like this, I just started with this random idea and worked on it

Have a great day :slight_smile:

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  1. Should someone who just started scripting put 2 or 3 hours into a script, and sell that for $5?

  2. No it’s not healthy for the ecosystem at all, there is a reason why people get tired of those “ultra blazing fast networking solution” modules not to mention npm lol

  3. Developers who have worked hard on their plugins, scripts, assets, etc should sell them because they have put countless hours (more than 1) into making a quality product whether that be in looks or functionality. For example if Fusion became a paid product tomorrow I would buy it in a heartbeat because it provides that much value to me

  4. The target audience is scripters no? Most of the people responding are programmers or scripters so I think the mark was hit

  5. My reply to the post was more of a you can save money by learning these

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bro renamed PlayerAdded to playerAdded and decided to sell it

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This resource looks like a weird remake of roblox’s old data persistence methods
image

in which case there already are remakes and implementations of this available such as the following:

But I don’t truly see a reason to learn this over the datastore system, as the reason this workflow was deprecated / abandoned was because it forces a link between the data and the player object, which means you can’t load data from players that left your game / are offline.

Simple but you can see the plugin documentation

local TopBar = plugin:CreateToolbar("insert topbar name")
local Button = TopBar:CreateButton(insert info)
Button.Click:Connect(function()
	local clone = script.ModuleScript:Clone()
	clonee.Parent = game:GetService("ReplicatedStorage")
end)
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Bro… This is even worth less than the realtime global illumination system: TPGI. Not to mention we’re talking about total of 2 years of combined work… and Its still open sourced for everyone to use with the only condition prohibiting resale…

real talk though, just learn profileservice, it will make your life a billion times easier, and its free

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