bro renamed PlayerAdded to playerAdded and decided to sell it
This resource looks like a weird remake of roblox’s old data persistence methods
in which case there already are remakes and implementations of this available such as the following:
But I don’t truly see a reason to learn this over the datastore system, as the reason this workflow was deprecated / abandoned was because it forces a link between the data and the player object, which means you can’t load data from players that left your game / are offline.
Simple but you can see the plugin documentation
local TopBar = plugin:CreateToolbar("insert topbar name")
local Button = TopBar:CreateButton(insert info)
Button.Click:Connect(function()
local clone = script.ModuleScript:Clone()
clonee.Parent = game:GetService("ReplicatedStorage")
end)
Bro… This is even worth less than the realtime global illumination system: TPGI. Not to mention we’re talking about total of 2 years of combined work… and Its still open sourced for everyone to use with the only condition prohibiting resale…
real talk though, just learn profileservice, it will make your life a billion times easier, and its free