Fadetime happens faster visually at higher fps

I don’t think it’s that big of a deal, I would say just live with it, as it’s not a big deal.

Out of curiosity, how is dt being calculated? Is it like this: local dt = runService.Heartbeat:Wait(), local dt = task.wait(), or something else? Because my example should work if you are using heartBeat or task.wait.

dt is passed in from runservice PreSimulation
ideally I want my animator to appear smooth and heartbeat wouldn’t do that or i’m overthinking it

edit; just did a test and using heartbeat made no difference

honestly im being picky; ive updated my animator to be able to run at any fps for now and 60 is fine; its barely noticeable

topic closed; maybe im just not used to seeing this on a high fps i saw a vid i created a few days ago which compared mine and the old one side by side and they are the same, i’m just weird ig!

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