I don’t think it’s that big of a deal, I would say just live with it, as it’s not a big deal.
Out of curiosity, how is dt
being calculated? Is it like this: local dt = runService.Heartbeat:Wait()
, local dt = task.wait()
, or something else? Because my example should work if you are using heartBeat
or task.wait
.
dt is passed in from runservice PreSimulation
ideally I want my animator to appear smooth and heartbeat wouldn’t do that or i’m overthinking it
edit; just did a test and using heartbeat made no difference
honestly im being picky; ive updated my animator to be able to run at any fps for now and 60 is fine; its barely noticeable
topic closed; maybe im just not used to seeing this on a high fps i saw a vid i created a few days ago which compared mine and the old one side by side and they are the same, i’m just weird ig!
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