looks like you’re not passing a basepart in the WindowPart argument. It’s saying that WindowPart.Position is a Udim2 value, which isnt the case. Instead, this should be a Vector3 value, as a basepart would have.
this error is likely caused due to the module being run from a server script. If that isnt the case, you may have accidentally modified the code
might be using this, looks performance!
I ungrouped the model in my game and immediately play-tested, but the fake interior didn’t activate at all, I just see the shaded room normally. What should I fix?
This is a pretty neat module that has a ton of possibilities, but there are a few rendering errors that can cause certain windows to vanish when you turn away and have them in a small corner of your screen, which basically just makes it vanish. It’s a small problem with the optimization which I just disabled for the video below, but it could most likely be fixed so that lower end devices could experience it without losing any immersion.
i see. ill try my best to redo some of my math to fix this issue.
edit: also going to fix some other incorrect math
hello, i need your help. how do i set this up? im not quite familiar with viewport frames
Very useful & detailed plugin!
I’ve edited a version slightly so that when a WindowPart isn’t on-screen it is disabled the same as it is if Z is looking away / Camera is behind the model.
Other than that, very very good plugin.
I know I’m a bit late on the hook, but this doesn’t seem to work for me either, and I am 110% sure I am passing a base part.
Any ideas on how I fix this?
Thank you!
wow im impressed
this looks so real omg
Hello,
This is so impressive. Sorry to bother you. but i don’t really know where to put the module. Where i should put the module so i can see if it’s work or not. Thank you for your help!
Idk neither, if you try putting it on ReplicatedStorage
?
u need to put it in startergui
then it will work
I have no idea if the resource broke, but I literally ran the example code and not only did it do nothing it threw a big fat error at my face, I have been trying to understand why it is not working for the past hour.
boom
Yes it is running on client, yes i gave it a basepart that does exists, yes i did indeed also required the module properly, yes the module is placed under replicatedFirst
it was example code in order to understand how the module works in practice. you are not supposed to paste it into your own scripts
I just figured out why it actually did not worked, the camera needs to move first for all viewports to start rendering, since my camera was just a static scene it was not working, but when i used free cam it worked again.
Ill just work arround this by quickly setting the camera CFrame to force the windows to render.
UPDATE: fixed math and adaptivequality. added distance-based framerate for windows.
these fixes should increase game and window performance.