Haven’t tested yet, But i will share some pics of what it looks like on nighttime
It looks shiny at first.
Here, Let me show you some cool places that it reflects good.
Here’s the game if you want to check it out! (its daytime.)
https://www.roblox.com/games/6947333239/gl
5 Likes
RZZIO
(RZZIO)
June 16, 2021, 6:57pm
#10
this pillar looks particularly good
1 Like
RZZIO
(RZZIO)
June 16, 2021, 7:00pm
#11
It also seems to have trouble with small condensed amounts of parts so perhaps brightness should be tweaked based on part size
1 Like
Sadly, Pointlights is roblox’s problem, Since we don’t have lights that sizes according to the part’s size that happens.
for a joke i name that bridge the bridge to heaven
5 Likes
RZZIO
(RZZIO)
June 16, 2021, 7:25pm
#13
makes sense, but then if a part cant support a light size than could you just disable it?
1 Like
The code is very simple, Im not sure how to disable it using my script.
I do have some ideas of disabling it.
1 Like
Rernts
(Rernts)
June 17, 2021, 11:45am
#15
It’s Really good with the lighting
1 Like
I tried to code it myself and I must say it looks pretty good
I coded it that the smaller parts cant have point lights to avoid stairways of heaven. i might use raycast to detect it after this
2 Likes
Nice to see that you are trying to code yourself!
The “engine” has been updated but not released yet. (i guess)
1 Like
That are some nice stuff that you did! Its more smooth than this
2 Likes
ZINTICK
(ZILLY)
July 15, 2021, 1:34am
#20
I’m confused on how this works but I’m not confused on how good it looks! this should be a plugin!
im a coder and i really wanna make some thing like this please explain a bit more this should be a plugin!
1 Like
loop workspace:GetDescendants and put a point light in each of them. make sure the point light is the same color as their parent, u can adjust the point light by idk dividing the y size whatever u want with it
2 Likes
ZINTICK
(ZILLY)
July 15, 2021, 1:50am
#22
so basically putting point lights in every part? that’s very simple
2 Likes
ZINTICK
(ZILLY)
July 15, 2021, 1:58am
#23
iam13robloxexactly:
y size
this is not a property of point light or at least it says on the Hub
1 Like
The way I made it a bit better is that is changes the brightness of the light depending on the part size. It gets the average of all the part sizes, then divides it by a high number and sets the light brightness to that. I keep range at one number.
2 Likes
what i meant by y size is, u could calculate the range of light by dividing the parts y size
2 Likes
ZINTICK
(ZILLY)
July 15, 2021, 6:17pm
#26
where are these models from?
every part in the workspace?
1 Like
ZINTICK
(ZILLY)
July 15, 2021, 6:24pm
#27
how did you make the spheres not look wierd?
1 Like
Glass houses map from roblox, its a classic
For each part it gets the x, y, z and then averages it
2 Likes