It might be 3 months later, but thanks for letting me know! I’ll update it and fix it.
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Great! Good to see devs that are willing to fix their mistakes. Sorry for being a bit harsh.
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Yeah this is great; just if you are teleporting a player and they jump and its downward it will kill them so if this happens to anyone(prob won’t) put this in the local script if newstate == Enum.HumanoidStateType.Landed and math.abs( Humanoid.Parent:WaitForChild(“HumanoidRootPart”).AssemblyLinearVelocity.Y) > 100 then – Tells when the player landed