Fallen Parts Destroy Height is not respawning character!

I don’t think the void will trigger any destroy events.

It does. Since it destroys any parts that goes beyond this height, the Parent of each part is set to nil which leads to the part deletion.

I have noticed alot of people had this problem tho.
but i found an old solution of mine, maybe check it

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Hello! I did a little research on your topic and found out that if the RequiresNeck property of Humanoid is false, you should set it to true. Try this, it should solve your problem! Also make sure that the Motor6D named Neck is disabled after its Part0 and Part1 are directly connected by some hard physical connection and vice versa. Otherwise the character is dead…

If it doesn’t help, then I think you need to use something like the code I’ve provided below. This script checks if the root part of the character has a Parent. If the Parent is missing from the root part, the player character is automatically loaded after the RespawnTime value in the Players service

local Players = game:GetService('Players')

Players.PlayerAdded:Connect(function(Player)
	Player.CharacterAdded:Connect(function(Character)
		local Humanoid: Humanoid = Character:WaitForChild('Humanoid')
		local CharacterRootPart = Humanoid.RootPart
		CharacterRootPart:GetPropertyChangedSignal('Parent'):Connect(function()
			if CharacterRootPart.Parent ~= nil then return end
			task.wait(Players.RespawnTime)
			Player:LoadCharacter()
		end)
	end)
end)

Wow thanks ! It is because my Ragdoll module sets it to false but I never realized it. After 2 years with this problem, it is finally fully fixed !

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Mark this as solution then so that they can immediately find what needs to be done. Good luck, glad to help you!

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Oh weird? On my screen it says it already has been marked as solved.

The site didn’t updated I think. Check if it works now

Yes, it has appeared! Keep working on your game.

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