Ah, that’s a shame, and also confusing. Why would it be protected? It could be useful for certain developers to provide a setting to change the lighting engine to allow weaker devices to play their games.
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This really needs to be fixed. I just witnessed someone using a couple of FFlags to have low gravity on their character. Gamebreaking for every platformer game out there
As mentioned before, we have a couple of projects underway to solve this issue. Sadly, it is not as trivial as one would assume, as internally, fast flags are used for everything, so we have to modify quite a bit in the engine.
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please leave the rendering related flags open
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yeah tbh flags being disabled would be catastrophic these would never see the light of day again
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Please keep “FFlagHandleAltEnterFullscreenManually”: “False” This is best for reducing input latency and improve performance.
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